How does the portrayal of crime differ in video games compared to traditional media?

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The portrayal of crime in video games significantly differs from traditional media due to the nature of engagement it offers to players. Video games encourage active participation, allowing players to make choices that directly impact the game's narrative and outcomes. This interactive element can lead to different behavioral influences, as players often immerse themselves in the roles of characters and scenarios that involve criminal activity.

In contrast, traditional media, such as television or film, typically provide a more passive consumption experience. Audience members observe characters and stories unfold without the ability to influence the events. This distinction in interaction levels is crucial because it means that the experiences offered by video games can shape perceptions of crime and morality in ways that traditional media does not. As players engage actively, they may process the implications of crime differently, potentially leading to varying interpretations and attitudes about criminal behavior.

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